AI Match Summaries

One-line AI headline and voting-anomaly flags for every contest match, from a ChatGPT pass over the Board 8 wiki writeups (CC BY-SA 3.0). Machine-generated — may contain mistakes. The full narrative shows under each row (hide narratives).

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See also: AI Contest Summaries

Contest: All · SC2K2 · SC2K3 · Spring 2K4 · SC2K4 · Spring 2K5 · SC2K5 · BSE2K6 · CB2K6 · CB VI · CB VII · BGE 2K9 · CB VIII · GOTD · Rivalry · CB IX · BGE 2K15 · Best Year · CB X · GOTD 2

Entrant:

Anomaly: any · SFF · LFF · Rally · Cheat · Pic · off-topic writeups

Round: all · Wildcard · Round 1 · Round 2 · Round 3 · Division Semifinal · Division Final · Legends · Redemption · Final Nine · Quarterfinal · Semifinal · Final · Final Battle · Tournament of Champions · Battle Royale · Bonus (round labels are specific to contests)

Filtered: contest = Best Year in Gaming (2017)   — 35 of 1,514 matches   show all

35 matches

# Poll ▼ Contest Round Division Result Headline SFF LFF Rally Cheat Pic n
1 6720
writeup (md)
Best Year Final
1998 66.2%
2001 33.8%
1998 closes the contest with a historic championship rout

1998 ended the contest with a historically dominant championship performance and completed the run the writeup had expected from the start. The analysis turns into a long celebration of the year's unusually deep lineup and of many beloved games finally being attached to a contest winner.

2 6719
writeup (md)
Best Year Semifinal
1998 66.4%
1994 33.6%
1998 cruises through a predictable semifinal

1998 comfortably eliminated 1994 in a semifinal that was notable mainly for how predictable the contest had become. The writeup uses the result to compare late-round blowout records rather than to describe any real competitive drama.

3 6718
writeup (md)
Best Year Semifinal
2001 51.7%
1997 48.3%
2001 shocks 1997 in an inexplicable semifinal upset

2001 pulled off what the writeup considers one of the most inexplicable non-rally upsets in contest history. After a long early struggle, 2001 controlled both the overnight and daytime portions and never allowed 1997 a real comeback.

4 6717
writeup (md)
Best Year Quarterfinal
1998 81.3%
2003 18.7%
1998 SFFs 2003 into the ground 1

1998 produced another enormous late-round blowout and made 2003 look completely outclassed. The writeup treats the result as the year-contest equivalent of a dominant same-fanbase Zelda matchup.

SFF: The writeup explicitly likens 1998's rout of 2003 to a Zelda SFF beating, with Ocarina of Time effectively suppressing a Wind Waker-centered year.

5 6716
writeup (md)
Best Year Quarterfinal
1994 53.4%
1991 46.6%
Missing console pictures taint 1994's win over 1991 1

1991 won the opening board vote and then was steadily run over by 1994. The writeup's main story is anger that system releases were omitted from a contest supposedly about entire gaming years.

Pic: The writeup argues that excluding console launches from every match picture unfairly hurt 1991 in particular because the Super Nintendo was one of its strongest assets. It says 1994 may still have won, but the picture policy made the matchup fundamentally unfair.

6 6715
writeup (md)
Best Year Quarterfinal
1997 69.1%
1996 30.9%
1997 keeps looking like a finalist

1997 crushed 1996 and appeared almost as dominant as 1998, making a 1997-versus-1998 final feel inevitable. The writeup stresses how impressive such a blowout looked this deep in the bracket.

7 6714
writeup (md)
Best Year Quarterfinal
2001 52.1%
1995 47.9%
2001 wins a fair fight against fading 1995

1995 briefly made its matchup with 2001 look like a classic before 2001 began pulling away and never looked back. The writeup explicitly calls it a fair fight and rejects picture excuses for the result.

8 6713
writeup (md)
Best Year Round 2
2003 57.7%
2005 42.3%
2003 advances directly into the 1998 buzzsaw

2003 handled a matchup some had worried about and advanced without serious danger. The writeup mostly uses the result to emphasize how hopeless 2003 looked against 1998 in the next round.

9 6712
writeup (md)
Best Year Round 2
1998 72.8%
1992 27.2%
1998 demolishes 1992 and seizes the championship

1998 demolished a year centered on A Link to the Past and produced what the writeup calls the best performance of the round. The result is treated as conclusive evidence that only a major rally could stop 1998 from winning the contest.

10 6711
writeup (md)
Best Year Round 2
1994 62.0%
2011 38.0%
1994 makes the 1991 debate look one-sided

1994 comfortably beat 2011 and looked substantially stronger than 1991 had in the neighboring matchup. The writeup treats the result as confirmation that their next-round debate was already effectively settled.

11 6710
writeup (md)
Best Year Round 2
1991 54.9%
2002 45.1%
1991 survives but loses its upset case

1991's weak performance against 2002 immediately damaged the author's upset hopes for its next match. The writeup argues that the contest's year format had made normal transitive strength comparisons almost useless.

12 6709
writeup (md)
Best Year Round 2
1996 51.4%
2000 48.6%
Picture selection costs 2000 a fair fight 1

The match stayed close overnight before 1996 pulled away once the morning vote arrived. The writeup considers the final result tainted by a picture policy that failed to represent 2000's strongest possible lineup.

Pic: The writeup says 2000 was effectively denied a fair chance because Pokémon GSC was omitted from its match picture while 1996 received an unusually strong set of representative games. It explicitly argues that the picture imbalance likely decided the match.

13 6708
writeup (md)
Best Year Round 2
1997 71.0%
2007 29.0%
1997 looks like a title contender against 2007

1997's rout looked like a championship-quality performance at the time and seemed to set up a serious challenge to 1998. In hindsight, the writeup treats the result more as evidence that 2007 was unusually weak.

14 6707
writeup (md)
Best Year Round 2
2001 68.4%
2008 31.6%
2001 keeps Blowout City rolling

2001 crushed a 2008 lineup the writeup considered legitimately solid, reinforcing how extreme the contest's round-to-round blowouts had become. The result also made the coming 2001-versus-1995 matchup look heavily tilted toward 2001.

15 6706
writeup (md)
Best Year Round 2
1995 52.4%
1987 47.6%
1995 advances with a major warning sign

1995 advanced but looked far too weak for the overall top seed, stalling for hours against 1987 before finally separating. The writeup treats this as the point where its anticipated showdown with 2001 stopped looking competitive.

16 6705
writeup (md)
Best Year Round 1
2005 59.0%
2015 41.0%
2005 ends 2015's rally hopes and a miserable round

The feared Undertale rally never mattered because 2015 was immediately placed against a year the writeup considered much stronger. The result closes an opening round the author regards as one of the least entertaining in contest history.

17 6704
writeup (md)
Best Year Round 1
2003 58.0%
2013 42.0%
2003 settles a heavily debated year matchup

A heavily debated year matchup became straightforward once 2003 established control. The writeup says a mainline console Zelda title gave 2003 the decisive edge over 2013's strong but less imposing lineup.

18 6703
writeup (md)
Best Year Round 1
1992 72.9%
2016 27.1%
1992 kills the feared 2016 rally before it can start

The writeup uses 2016 as an example of why rally potential depends heavily on bracket placement, arguing that no outside push could realistically save it here. It then frames 1992's lineup, led by A Link to the Past and Sonic 2, as overwhelming.

19 6702
writeup (md)
Best Year Round 1
1998 85.9%
1993 14.1%
1998 opens like the obvious contest favorite

1998 is presented as the overwhelming contest favorite and treated as championship caliber from its first appearance. The writeup deliberately saves most of its 1998 retrospective for the final while giving 1993 credit for several beloved cult games.

20 6701
writeup (md)
Best Year Round 1
2011 54.9%
2006 45.1%
2011 wins the first genuinely competitive year matchup

A debated matchup stayed competitive early before 2011 took control and pulled away. The writeup argues that 2011 was simply the deeper and better year despite 2006's Zelda and Kingdom Hearts headliners.

21 6700
writeup (md)
Best Year Round 1
1994 58.7%
2004 41.3%
1994 punishes casual faith in 2004

The writeup calls this the first match where casual brackets were badly burned, with 2004 inflated by World of Warcraft and other mainstream names. It treats 1994 as vastly deeper and more aligned with GameFAQs tastes.

22 6699
writeup (md)
Best Year Round 1
2002 70.4%
2010 29.6%
The match becomes an anti-Warcraft 3 rant †OT

The writeup is mostly an extended anti-Warcraft 3 and anti-2002 rant, with only a brief argument that 2010 had the better overall lineup.

23 6698
writeup (md)
Best Year Round 1
1991 87.5%
1988 12.5%
1991 crushes a surprisingly weak 1988

The writeup finds the scale of 1991's win surprising because much of its lineup looks mid-tier outside Super Mario World. It treats 1988 as an awkward year of sequels and experiments that was far weaker than the Zelda name alone might imply.

24 6697
writeup (md)
Best Year Round 1
1996 83.7%
1989 16.3%
1996 advances behind a few heavyweight classics

1996 is portrayed as a thin year carried by a few excellent games, while 1989 is described as even weaker outside Mega Man 2. The writeup is especially personal, using Mario RPG and Diablo as anchors for memories tied to the year.

25 6696
writeup (md)
Best Year Round 1
2000 65.3%
1990 34.7%
The picture format reveals 2000's superior depth

The writeup says the rotating-picture format made year depth much more important than expected and turned the author's original 1990 pick into an obvious mistake. Most of the commentary then celebrates the unusually deep lineup and personal memories attached to 2000.

26 6695
writeup (md)
Best Year Round 1
2007 76.6%
2012 23.4%
2007 beats a weak and rehash-heavy 2012

2007 beat 2012 in a matchup the writeup views as more an indictment of 2012 than a celebration of 2007. Portal, BioShock, Mass Effect and several other strong releases gave 2007 enough depth to win comfortably.

27 6694
writeup (md)
Best Year Round 1
1997 77.3%
1999 22.7%
1997's depth overwhelms a top-heavy 1999

1997 comfortably beat 1999 because the writeup sees it as having far greater depth beyond its marquee releases. Final Fantasy VII, Symphony of the Night, GoldenEye and Star Fox 64 gave 1997 too many major anchors for 1999 to match.

28 6693
writeup (md)
Best Year Round 1
2008 71.8%
2009 28.2%
2008 comfortably wins the late-2000s matchup

2008 beat 2009 with a lineup the writeup considers clearly stronger, led by Brawl, Metal Gear Solid 4 and Fallout 3. Most of the commentary is a retrospective on notable releases from the two years rather than any uncertainty about the result.

29 6692
writeup (md)
Best Year Round 1
2001 83.2%
2014 16.8%
A stacked 2001 overwhelms 2014

2001 demolished 2014 behind a lineup the writeup considers overwhelmingly deeper, including Melee, Final Fantasy X, Metal Gear Solid 2 and many other major releases. The commentary finds little reason to regard 2014 as competitive.

30 6691
writeup (md)
Best Year Round 1
1987 74.4%
1985 25.6%
1987 SFFs 1985 through the old Zelda-Mario hierarchy 1

1987 beat 1985 decisively, with the writeup reducing the matchup to the site's familiar Zelda-over-Mario fanbase hierarchy. It still gives 1985 considerable sentimental credit for Super Mario Bros., Duck Hunt and Oregon Trail.

SFF: The writeup says 1987's Zelda-centered strength SFFed the Mario-centered 1985 side, treating the matchup as effectively Zelda 1 versus Mario 1.

31 6690
writeup (md)
Best Year Round 1
1995 89.0%
1986 11.0%
1995 opens the bracket with a record blowout

1995 opened the main bracket with the contest's largest blowout over 1986. The writeup treats 1995 as an exceptionally deep year led by Chrono Trigger, Yoshi's Island and EarthBound, while also lamenting very low turnout and the use of American release dates.

32 6689
writeup (md)
Best Year Wildcard
2005 85.5%
1978 14.5%
2005 crushes an underappreciated 1978 wildcard

2005 crushed 1978 in the final wildcard matchup, though the writeup argues that 1978 deserved more respect for foundational arcade games such as Space Invaders and Breakout. The scale of the blowout reinforced how poor the play-in seeding was.

33 6688
writeup (md)
Best Year Wildcard
2006 74.3%
1981 25.7%
2006 escapes a wildcard it never should have needed

2006 easily beat 1981, and the writeup argues that 2006 never belonged in a wildcard poll at all. It still gives 1981 credit for an unusually strong arcade lineup built around games such as Donkey Kong, Ms. Pac-Man and Galaga.

34 6687
writeup (md)
Best Year Wildcard
1989 69.7%
1983 30.3%
1989 dispatches 1983 in another predictable wildcard

1989 comfortably eliminated 1983 in another predictable wildcard matchup. The writeup frames 1983 primarily through the North American video-game crash and finds little competitive case for it.

35 6686
writeup (md)
Best Year Wildcard
2009 81.1%
1979 18.9%
2009 wins the first wildcard amid historically low turnout

The first wildcard poll produced extremely low turnout and an entirely predictable win for 2009 over 1979. The writeup focuses on how weak the contest's vote totals had become and on the new head-to-head play-in format.

What this is

Each row's Headline and (on filter) narrative come from a ChatGPT reading of that match's Board 8 wiki writeup. The five flags (SFF same-fanbase factor, LFF low-fanbase factor, Rally outside rally, Cheat cheating alleged, Pic match-picture factor) are set only when the writeup asserts that effect — never inferred from the numbers. Hover a check for the note. †OT marks a writeup that mostly wanders off the match.

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